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79
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CEC
2007
IEEE
15 years 6 months ago
Static experts and dynamic enemies in coevolutionary games
Abstract— The usage of memory in coevolutionary systems offers a wide range of research possibilities, especially when evolving computationally intelligent computer players for g...
Phillipa M. Avery, Zbigniew Michalewicz
CDC
2009
IEEE
166views Control Systems» more  CDC 2009»
15 years 4 months ago
Idempotent method for dynamic games and complexity reduction in min-max expansions
— In recent years, idempotent methods (specifically, max-plus methods) have been developed for solution of nonlinear control problems. It was thought that idempotent linearity o...
William M. McEneaney
SIGMETRICS
2010
ACM
208views Hardware» more  SIGMETRICS 2010»
15 years 4 months ago
Dynamics in congestion games
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the performance of Internet congestion control, road transportation networks, etc. D...
Devavrat Shah, Jinwoo Shin
ATAL
2009
Springer
15 years 6 months ago
Multiagent learning in large anonymous games
In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to ...
Ian A. Kash, Eric J. Friedman, Joseph Y. Halpern
66
Voted
IISWC
2006
IEEE
15 years 5 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...