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» Dynamics in Network Interaction Games
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HPDC
2000
IEEE
15 years 2 months ago
An Object Infrastructure for Computational Steering of Distributed Simulations
This paper presents a brief overview of a framework for the interactive steering of distributed applications that addresses three key issues: (1) Definition of Interaction Object...
Rajeev Muralidhar, Manish Parashar
HICSS
2007
IEEE
125views Biometrics» more  HICSS 2007»
15 years 4 months ago
Stochastic Model for Power Grid Dynamics
We introduce a stochastic model that describes the quasistatic dynamics of an electric transmission network under perturbations introduced by random load fluctuations, random rem...
Marian Anghel, Kenneth A. Werley, Adilson E. Motte...
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
GECCO
2007
Springer
178views Optimization» more  GECCO 2007»
15 years 4 months ago
Nonlinear dynamics modelling for controller evolution
The problem of how to acquire a model of a physical robot, which is fit for evolution of controllers that can subsequently be used to control that robot, is considered in the con...
Julian Togelius, Renzo De Nardi, Hugo Gravato Marq...
ICC
2007
IEEE
112views Communications» more  ICC 2007»
15 years 1 months ago
Admission Control in Ethernet Passive Optical Networks (EPONs)
Abstract--Ethernet passive optical networks (EPONs) are designed to deliver services for numerous applications such as voice over Internet protocol, standard and high-definition vi...
Ahmad R. Dhaini, Chadi M. Assi, Martin Maier, Abda...