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» Dynamics in Network Interaction Games
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ACMACE
2004
ACM
15 years 3 months ago
A synthetic traffic model for Quake3
This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
Tanja Lang, Philip Branch, Grenville J. Armitage
CORR
2008
Springer
142views Education» more  CORR 2008»
14 years 10 months ago
Social networks that matter: Twitter under the microscope
Scholars, advertisers and political activists see massive online social networks as a representation of social interactions that can be used to study the propagation of ideas, soc...
Bernardo A. Huberman, Daniel M. Romero, Fang Wu
INFOCOM
1998
IEEE
15 years 2 months ago
TCP Behavior of a Busy Internet Server: Analysis and Improvements
The rapid growth of the World Wide Web in recent years has caused a significant shift in the composition of Internet traffic. Although past work has studied the behavior of TCP dy...
Hari Balakrishnan, Venkata N. Padmanabhan, Sriniva...
NETGAMES
2003
ACM
15 years 3 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
ECAL
2007
Springer
15 years 4 months ago
Catalysis by Self-Assembled Structures in Emergent Reaction Networks
We introduce a new variant of the dissipative particle dynamics (DPD) model that includes the possibility of dynamically forming and breaking strong bonds. The emergent reaction ki...
Gianluca Gazzola, Andrew Buchanan, Norman H. Packa...