—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
This paper describes the design and implementation of a dynamic privacy management system aimed at enabling tangible privacy control and feedback in a pervasive sensor network. Our...
Nan-Wei Gong, Mathew Laibowitz, Joseph A. Paradiso
Human behavior recognition is one of the most important and challenging objectives performed by intelligent vision systems. Several issues must be faced in this domain ranging fro...
In this paper we analyze a novel paradigm of reliable communication which is not based on the traditional timeout-andretransmit mechanism of TCP. Our approach, which we call Fount...