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» Dynamics in Network Interaction Games
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NETGAMES
2003
ACM
15 years 3 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
NIPS
1993
14 years 11 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
AMI
2010
Springer
14 years 7 months ago
Dynamic Privacy Management in Pervasive Sensor Networks
This paper describes the design and implementation of a dynamic privacy management system aimed at enabling tangible privacy control and feedback in a pervasive sensor network. Our...
Nan-Wei Gong, Mathew Laibowitz, Joseph A. Paradiso
EXPERT
2010
145views more  EXPERT 2010»
14 years 7 months ago
Interaction Analysis with a Bayesian Trajectory Model
Human behavior recognition is one of the most important and challenging objectives performed by intelligent vision systems. Several issues must be faced in this domain ranging fro...
Alessio Dore, Carlo S. Regazzoni
CN
2007
103views more  CN 2007»
14 years 9 months ago
A game theoretic comparison of TCP and digital fountain based protocols
In this paper we analyze a novel paradigm of reliable communication which is not based on the traditional timeout-andretransmit mechanism of TCP. Our approach, which we call Fount...
Luis López, Antonio Fernández, Vicen...