Sciweavers

1237 search results - page 83 / 248
» Dynamics in Network Interaction Games
Sort
View
FGCS
2006
56views more  FGCS 2006»
14 years 9 months ago
Interactive 3D HD video transport for e-science collaboration over UCLP-enabled GLORIAD lightpath
Emerging large-scale applications for e-science and Grid require end-to-end lightpaths that need to be dynamically provisioned with QoS (quality of service) guarantees. In this pa...
Jinyong Jo, Wontaek Hong, Seungjoo Lee, Dongkyun K...
ACMACE
2006
ACM
15 years 3 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
MMNS
2007
113views Multimedia» more  MMNS 2007»
14 years 11 months ago
Measuring Interaction QoE in Internet Videoconferencing
Internet videoconferencing has emerged as a viable medium for communication and entertainment. However, its widespread use is being challenged. This is because videoconference end-...
Prasad Calyam, Mark Haffner, Eylem Ekici, Chang-Gu...
SIGECOM
2008
ACM
126views ECommerce» more  SIGECOM 2008»
14 years 9 months ago
Behavioral experiments in networked trade
We report on an extensive series of highly controlled human subject experiments in networked trade. Our point of departure is a simple and well-studied bipartite network exchange ...
J. Stephen Judd, Michael Kearns
KDD
2008
ACM
284views Data Mining» more  KDD 2008»
15 years 10 months ago
Community evolution in dynamic multi-mode networks
A multi-mode network typically consists of multiple heterogeneous social actors among which various types of interactions could occur. Identifying communities in a multi-mode netw...
Lei Tang, Huan Liu, Jianping Zhang, Zohreh Nazeri