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» Dyslexia and learning computer programming
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FLAIRS
2003
15 years 18 days ago
Cost-Based Policy Mapping for Imitation
Imitation represents a powerful approach for programming and autonomous learning in robot and computer systems. An important aspect of imitation is the mapping of observations to ...
Srichandan V. Gudla, Manfred Huber
SIGCSE
2008
ACM
120views Education» more  SIGCSE 2008»
14 years 11 months ago
A system for developing tablet pc applications for education
We describe a new system for building Tablet PC-based classroom software. The system, called SLICE, is built for extensibility, using a unique "explicit state" model. Ap...
Sam Kamin, Michael Hines, Chad Peiper, Boris Capit...
IROS
2009
IEEE
138views Robotics» more  IROS 2009»
15 years 5 months ago
Using eigenposes for lossless periodic human motion imitation
— Programming a humanoid robot to perform an action that takes the robot’s complex dynamics into account is a challenging problem. Traditional approaches typically require high...
Rawichote Chalodhorn, Rajesh P. N. Rao
AGS
2009
Springer
15 years 5 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
CHI
2006
ACM
15 years 11 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum