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CHI
2006
ACM
15 years 10 months ago
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Digital Manipulatives embed computation in familiar children's toys and provide means for children to design behavior. Some systems use "record and play" as a form ...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii, Jos...
ACMIDC
2011
14 years 1 months ago
LightUp: a low-cost, multi-age toolkit for learning and prototyping electronics
LightUp is a constructionist platform to teach novices about electronics, and also a low-cost rapid-prototyping platform for more advanced users. The LightUp kit contains many bas...
Zain Asgar, Joshua Chan, Chang Liu, Paulo Blikstei...
CORR
2010
Springer
257views Education» more  CORR 2010»
14 years 7 months ago
Survey on Various Gesture Recognition Techniques for Interfacing Machines Based on Ambient Intelligence
Gesture recognition is mainly apprehensive on analyzing the functionality of human wits. The main goal of gesture recognition is to create a system which can recognize specific hu...
Harshith C, Karthik R. Shastry, Manoj Ravindran, M...
IUI
2006
ACM
15 years 4 months ago
Eye-tracking to model and adapt to user meta-cognition in intelligent learning environments
In this paper we describe research on using eye-tracking data for on-line assessment of user meta-cognitive behavior during the interaction with an intelligent learning environmen...
Christina Merten, Cristina Conati
HAPTICS
2005
IEEE
15 years 3 months ago
The Snaptic Paddle: A Modular Haptic Device
The Haptic Paddle was developed previously as an inexpensive haptic device for educational use, and has been applied to course topics such as dynamic systems and introductory cont...
Christopher E. Wong, Allison M. Okamura