Sciweavers

336 search results - page 5 / 68
» Education and design: using human-computer interaction case ...
Sort
View
CHI
2006
ACM
15 years 10 months ago
Ethnography in the kindergarten: examining children's play experiences
This paper describes an ethnographic study completed within a kindergarten environment with the view of gaining insights into the development of new technology for young children....
Peta Wyeth
HAPTICS
2011
IEEE
14 years 2 months ago
Toward haptic/aural touchscreen display of graphical mathematics for the education of blind students
We propose the use of a haptic touchscreen to convey graphical and mathematical concepts through aural and/or vibratory tactile feedback. We hypothesize that an important applicat...
Jenna L. Toennies, Jessica Burgner, Thomas J. With...
90
Voted
MHCI
2005
Springer
15 years 3 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
102
Voted
JIPS
2008
127views more  JIPS 2008»
14 years 10 months ago
Comparative Study on the Educational Use of Home Robots for Children
: Human-Robot Interaction (HRI), based on already well-researched Human-Computer Interaction (HCI), has been under vigorous scrutiny since recent developments in robot technology. ...
Jeonghye Han, Miheon Jo, Vicki Jones, Jun H. Jo
CHI
2010
ACM
15 years 3 months ago
What's your idea?: a case study of a grassroots innovation pipeline within a large software company
Establishing a grassroots innovation pipeline has come to the fore as strategy for nurturing innovation within large organizations. A key element of such pipelines is the use of a...
Brian P. Bailey, Eric Horvitz