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CHI
2011
ACM
14 years 3 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
SIBGRAPI
2003
IEEE
15 years 5 months ago
A Sketch-Based Collaborative Design System
We present a system for collaborative conceptual design that allows users potentially located in geographically distant areas to cooperate by sketching, exploring and modifying the...
Zhe Fan, Ma Chi, Manuel M. Oliveira
ACMACE
2009
ACM
15 years 6 months ago
The impact of virtual teamwork on real-world collaboration
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...
Lin Qiu, Wendy Weini Tay, Junwei Wu
COLCOM
2007
IEEE
15 years 6 months ago
Uncompressed HD video for collaborative teaching - an experiment
Abstract—This article describes a distributed classroom experiment carried out by five universities in the US and Europe at the beginning of 2007. This experiment was motivated ...
Andrei Hutanu, Ravi Paruchuri, Daniel Eiland, Milo...
ACMACE
2006
ACM
15 years 5 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...