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ITICSE
2010
ACM
15 years 1 months ago
PhidgetLab: crossing the border from virtual to real-world objects
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly and not comprehensible at first sight. Etoys as a visual progra...
Michael Haupt, Michael Perscheid, Robert Hirschfel...
JSAC
2008
167views more  JSAC 2008»
14 years 9 months ago
DTN: an architectural retrospective
We review the rationale behind the current design of the Delay/Disruption Tolerant Networking (DTN) Architecture and highlight some remaining open issues. Its evolution, from a foc...
Kevin R. Fall, Stephen Farrell
PERCOM
2009
ACM
15 years 4 months ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich
SPIRE
1999
Springer
15 years 1 months ago
A Customizable Collaborative Virtual Environment on the Web
Collaborative Virtual Environments (CVE) support the collaboration, communication and social interaction among users in virtual spaces. In this paper we present a customizable CVE...
Roberto C. Portugal, Luis A. Guerrero, David A. Fu...
EWCBR
1998
Springer
15 years 1 months ago
Virtual Reality as an Environment for CBR
This paper presents the results of an investigation into the suitability of a Virtual Reality (VR) environment for case-based reasoning (CBR). The paper will show that for problem ...
Ian Watson, Leonardo Oliveira