We review the literature on Free/Libre Open Source Software (FLOSS) development and on software development, distributed work and teams more generally to develop a theoretical mod...
Kevin Crowston, Hala Annabi, James Howison, Chenge...
As the useful life expectancy of software continues to increase, the task of maintaining the source code has become the dominant phase of the software life-cycle. In order to impr...
Jason W. A. Selby, Fraser P. Ruffell, Mark Giesbre...
One of the main challenges in distributed development is ensuring effective communication and coordination among the distributed teams. In this context, little attention has been ...
Mark Grechanik, James A. Jones, Alessandro Orso, A...
A passive wand tracked in 3D using computer vision techniques is explored as a new input mechanism for interacting with large displays. We demonstrate a variety of interaction tec...
Abstract: Software product line engineering is an established methodology for fast and effective development of software-intensive systems and services. To reap maximum benefits fr...