Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
In this paper we describe novel techniques that make it possible to build an industrial-strength tool for automating the choice of indexes in the physical design of a SQL database...
We present a generalized subgraph preconditioning (GSP) technique to solve large-scale bundle adjustment problems efficiently. In contrast with previous work which uses either di...
Evolutionary prototyping focuses on gathering a correct and consistent set of requirements. The process lends particular strength to building quality software by means of the ongo...
This paper presents a novel repeater insertion algorithm for the power minimization of realistic interconnect trees under given timing budgets. Our algorithm judiciously combines ...