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GECCO
2000
Springer
142views Optimization» more  GECCO 2000»
15 years 1 months ago
Controlling Effective Introns for Multi-Agent Learning by Genetic Programming
This paper presents the emergence of the cooperative behavior for multiple agents by means of Genetic Programming (GP). For the purpose of evolving the effective cooperative behav...
Hitoshi Iba, Makoto Terao
ICWE
2005
Springer
15 years 3 months ago
NavOptim: On the Possibility of Minimising Navigation Effort
Web applications have rapidly become critical to the interaction that organisations have with their external stakeholders. A major factor in the effectiveness of this interaction i...
Xiaoying Kong, David Lowe
ISMAR
2005
IEEE
15 years 3 months ago
Butterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
Marleigh Norton, Blair MacIntyre
ICVS
2001
Springer
15 years 2 months ago
A System to Navigate a Robot into a Ship Structure
A prototype system has been built to navigate a walking robot into a ship structure. The 8-legged robot is equipped with a stereo head. From the CAD-model of the ship good viewpoi...
Markus Vincze, Minu Ayromlou, Carlos Beltran, Anto...
ICRA
1999
IEEE
123views Robotics» more  ICRA 1999»
15 years 2 months ago
Planar Image Based Visual Servoing as a Navigation Problem
We describe a hybrid planar image-based servo algorithm which, for a simplified planar convex rigid body, converges to a static goal for all initial conditions within the workspac...
Noah J. Cowan, Daniel E. Koditschek