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CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
14 years 9 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
4OR
2010
148views more  4OR 2010»
14 years 8 months ago
Point-to-point shortest paths on dynamic time-dependent road networks
This a summary of the author's PhD thesis supervised by Leo Liberti, Philippe Baptiste and Daniel Krob and defended on 18 June 2009 at Ecole Polytechnique, Palaiseau, France. ...
Giacomo Nannicini
ICSE
2008
IEEE-ACM
15 years 10 months ago
On the difficulty of replicating human subjects studies in software engineering
Replications play an important role in verifying empirical results. In this paper, we discuss our experiences performing a literal replication of a human subjects experiment that ...
Jonathan Lung, Jorge Aranda, Steve M. Easterbrook,...
SIGCSE
2000
ACM
193views Education» more  SIGCSE 2000»
15 years 1 months ago
Experimentation with bounded buffer synchronization
Undergraduates are usually introduced to synchronization in operating systems through a discussion of classical problems such as reader-writer or producers-consumers. The traditio...
Steven Robbins
AIPS
2008
14 years 12 months ago
Criticality Metrics for Distributed Plan and Schedule Management
We address the problem of coordinating the plans and schedules for a team of agents in an uncertain and dynamic environment. Bounded rationality, bounded communication, subjectivi...
Rajiv T. Maheswaran, Pedro A. Szekely