1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very lar...
In this paper, we show how to estimate, accurately and efficiently, the 3D motion of a rigid or non-rigid object, and time-varying lighting in a dynamic scene. This is achieved i...
Current state-of-the-art image-based scene reconstruction
techniques are capable of generating high-fidelity 3D
models when used under controlled capture conditions.
However, th...
Jean-Yves Guillemaut, Joe Kilner and Adrian Hilton
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...