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» Efficient Generation of Object Hierarchies from 3D Scenes
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88
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WSCG
2001
98views more  WSCG 2001»
15 years 1 months ago
Geometric Simplification for Efficient Occlusion Culling in Urban Scenes
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclude invisible objects from further visualization processing. Preferably these oc...
Rick Germs, Frederik W. Jansen
108
Voted
RT
2001
Springer
15 years 4 months ago
Interactive Rendering of Trees with Shading and Shadows
The goal of this paper is the interactive rendering of 3D trees covering a landscape, with shading and shadows consistent with the lighting conditions. We propose a new IBR represe...
Alexandre Meyer, Fabrice Neyret, Pierre Poulin
119
Voted
GECCO
2009
Springer
204views Optimization» more  GECCO 2009»
15 years 5 months ago
Combined structure and motion extraction from visual data using evolutionary active learning
We present a novel stereo vision modeling framework that generates approximate, yet physically-plausible representations of objects rather than creating accurate models that are c...
Krishnanand N. Kaipa, Josh C. Bongard, Andrew N. M...
ICCV
2009
IEEE
14 years 10 months ago
Unsupervised learning of high-order structural semantics from images
Structural semantics are fundamental to understanding both natural and man-made objects from languages to buildings. They are manifested as repeated structures or patterns and are...
Jizhou Gao, Yin Hu, Jinze Liu, Ruigang Yang
CVPR
2009
IEEE
16 years 7 months ago
Geometric Reasoning for Single Image Structure Recovery
We study the problem of generating plausible interpretations of a scene from a collection of line segments automatically extracted from a single indoor image. We show that we ca...
David C. Lee, Martial Hebert, Takeo Kanade