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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 1 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
ICCD
2007
IEEE
109views Hardware» more  ICCD 2007»
15 years 1 months ago
Improving cache efficiency via resizing + remapping
In this paper we propose techniques to dynamically downsize or upsize a cache accompanied by cache set/line shutdown to produce efficient caches. Unlike previous approaches, resiz...
Subramanian Ramaswamy, Sudhakar Yalamanchili
MICRO
1997
IEEE
139views Hardware» more  MICRO 1997»
15 years 1 months ago
The Filter Cache: An Energy Efficient Memory Structure
Most modern microprocessors employ one or two levels of on-chip caches in order to improve performance. These caches are typically implemented with static RAM cells and often occu...
Johnson Kin, Munish Gupta, William H. Mangione-Smi...
FPL
2009
Springer
162views Hardware» more  FPL 2009»
15 years 1 months ago
Efficient particle-pair filtering for acceleration of molecular dynamics simulation
The acceleration of molecular dynamics (MD) simulations using high performance reconfigurable computing (HPRC) has been much studied. Given the intense competition from multicore...
Matt Chiu, Martin C. Herbordt
DATE
2009
IEEE
155views Hardware» more  DATE 2009»
15 years 1 months ago
Automatically mapping applications to a self-reconfiguring platform
The inherent reconfigurability of SRAM-based FPGAs enables the use of configurations optimized for the problem at hand. Optimized configurations are smaller and faster than their g...
Karel Bruneel, Fatma Abouelella, Dirk Stroobandt