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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 1 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
CVPR
2010
IEEE
15 years 24 days ago
Bundled Depth-Map Merging for Multi-View Stereo
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Jianguo Li
CVPR
2008
IEEE
15 years 11 months ago
High quality mesostructure acquisition using specularities
We propose a technique for cheap and efficient acquisition of mesostructure normal maps from specularities, which only requires a simple LCD monitor and a digital camera. Coded il...
Yannick Francken, Tom Cuypers, Tom Mertens, Jo Gie...
ICDM
2009
IEEE
188views Data Mining» more  ICDM 2009»
14 years 7 months ago
Binomial Matrix Factorization for Discrete Collaborative Filtering
Matrix factorization (MF) models have proved efficient and well scalable for collaborative filtering (CF) problems. Many researchers also present the probabilistic interpretation o...
Jinlong Wu
TCBB
2010
136views more  TCBB 2010»
14 years 7 months ago
Efficient Extraction of Protein-Protein Interactions from Full-Text Articles
—Proteins and their interactions govern virtually all cellular processes, such as regulation, signaling, metabolism, and structure. Most experimental findings pertaining to such ...
Jörg Hakenberg, Robert Leaman, Nguyen Ha Vo, ...