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NETGAMES
2006
ACM
15 years 10 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
PPOPP
2006
ACM
15 years 10 months ago
Proving correctness of highly-concurrent linearisable objects
We study a family of implementations for linked lists using finegrain synchronisation. This approach enables greater concurrency, but correctness is a greater challenge than for ...
Viktor Vafeiadis, Maurice Herlihy, Tony Hoare, Mar...
131
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SAC
2006
ACM
15 years 10 months ago
A scalable algorithm for high-quality clustering of web snippets
We consider the problem of partitioning, in a highly accurate and highly efficient way, a set of n documents lying in a metric space into k non-overlapping clusters. We augment th...
Filippo Geraci, Marco Pellegrini, Paolo Pisati, Fa...
SAC
2006
ACM
15 years 10 months ago
An anomaly-driven reverse proxy for web applications
Careless development of web-based applications results in vulnerable code being deployed and made available to the whole Internet, creating easily-exploitable entry points for the...
Fredrik Valeur, Giovanni Vigna, Christopher Kr&uum...
SIGCOMM
2006
ACM
15 years 10 months ago
Policy-based routing with non-strict preferences
Traditional studies of routing problems often assumed strict preferences on paths, by eliminating ambiguity in path comparisons, or imposing a priori deterministic tie-breaking. S...
Chi-kin Chau
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