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FECS
2006
152views Education» more  FECS 2006»
14 years 11 months ago
Lessons Learned From Different Types of Projects in Software Engineering
Educators teaching software engineering face a large problem when trying to assign "real world" projects. Should the instructors make up "real world" projects ...
Jennifer A. Polack-Wahl
ICSE
2007
IEEE-ACM
15 years 10 months ago
A Perspective on the Future of Middleware-based Software Engineering
Middleware is a software layer that stands between the networked operating system and the application and provides well known reusable solutions to frequently encountered problems...
Mauro Caporuscio, Nikolaos Georgantas, Valé...
P2P
2009
IEEE
189views Communications» more  P2P 2009»
15 years 5 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
98
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ICPP
2008
IEEE
15 years 4 months ago
VELO: A Novel Communication Engine for Ultra-Low Latency Message Transfers
This paper presents a novel stateless, virtualized communication engine for sub-microsecond latency. Using a Field-Programmable-Gate-Array (FPGA) based prototype we show a latency...
Heiner Litz, Holger Fröning, Mondrian Nü...
IPPS
2007
IEEE
15 years 4 months ago
Optimized Inverted List Assignment in Distributed Search Engine Architectures
We study efficient query processing in distributed web search engines with global index organization. The main performance bottleneck in this case is due to the large amount of i...
Jiangong Zhang, Torsten Suel