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96
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ACMACE
2005
ACM
15 years 4 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
107
Voted
MM
2004
ACM
133views Multimedia» more  MM 2004»
15 years 4 months ago
Intuitive and effective interfaces for WWW image search engines
Web image search engine has become an important tool to organize digital images on the Web. However, most commercial search engines still use a list presentation while little effo...
Zhiwei Li, Xing Xie, Hao Liu, Xiaoou Tang, Mingjin...
SACMAT
2003
ACM
15 years 4 months ago
An approach to engineer and enforce context constraints in an RBAC environment
This paper presents an approach that uses special purpose RBAC constraints to base certain access control decisions on context information. In our approach a context constraint is...
Gustaf Neumann, Mark Strembeck
117
Voted
C3S2E
2008
ACM
15 years 3 hour ago
Concurrent software engineering: preparing for paradigm shift
Software systems bridge the gap between information processing needs and available computer hardware. As system requirements grow in complexity and hardware evolves, the gap does ...
Peter Grogono, Brian Shearing
82
Voted
MM
2010
ACM
170views Multimedia» more  MM 2010»
14 years 11 months ago
Training data collection system for a learning-based photographic aesthetic quality inference engine
We present a novel data collection system deployed for the ACQUINE - Aesthetic Quality Inference Engine. The goal of the system is to collect online user opinions, both structured...
Razvan Orendovici, James Ze Wang