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» Enabling Simulation Interoperability
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SI3D
2005
ACM
15 years 8 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
NOSSDAV
2005
Springer
15 years 8 months ago
A traffic model for the Xbox game Halo 2
This paper analyses the traffic characteristics of, and proposes a traffic model for, the Xbox game Halo 2. Our goal is to help players and network providers to estimate the amoun...
Sebastian Zander, Grenville J. Armitage
PDC
2004
ACM
15 years 8 months ago
The weight of space: participatory design research for configuring habitable space for new arrival women in Hong Kong
When arriving to Hong Kong from China, the first difficulty of the new arrival women of the grassroots class is usually environmental stress. Their socio-economic situations often...
Jackie Yan-Chi Kwok
GRID
2004
Springer
15 years 8 months ago
Self-Organizing Agents for Grid Load Balancing
A computational grid is a wide-area computing environment for cross-domain resource sharing and service integration. Resource management and load balancing are key concerns when i...
Junwei Cao
ICCS
2004
Springer
15 years 8 months ago
Collaborative Integration of Speech and 3D Gesture for Map-Based Applications
QuickSet [6] is a multimodal system that gives users the capability to create and control map-based collaborative interactive simulations by supporting the simultaneous input from ...
Andrea Corradini