We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
The growth in complexity of modern systems makes it increasingly difficult to extract high-performance. The software stacks for such systems typically consist of multiple layers a...
This paper introduces the SOM (Simple Object Machine) family of virtual machine (VM) implementations, a collection of VMs for the same Smalltalk dialect addressing students at di...
Michael Haupt, Robert Hirschfeld, Tobias Pape, Gre...
We describe an implementation that has users `flick' notes, images, audio, and video files onto virtual piles beyond the display of small-screen devices. This scheme allows P...
QianYing Wang, Tony Hsieh, Meredith Ringel Morris,...
The emergence of standards for programming real-time systems in Java has encouraged many developers to consider its use for systems previously only built using C, Ada, or assembly...
Joshua S. Auerbach, David F. Bacon, Bob Blainey, P...