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ACMACE
2009
ACM
15 years 4 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
ISCC
2007
IEEE
15 years 4 months ago
Cost Analysis of the MBMS Multicast Mode of UMTS
Along with the widespread deployment of the third generation cellular networks, the fast-improving capabilities of the mobile devices, content and service providers are increasing...
Antonios G. Alexiou, Christos Bouras, Evangelos Re...
VTC
2006
IEEE
175views Communications» more  VTC 2006»
15 years 3 months ago
Performance of an Adaptive Multiuser OFDM Uplink with Carrier Frequency Offsets
Using an OFDM based uplink for the future cellular network has been a controversial issue due to difficulties in time and frequency synchronization and high Peak-to-Average Power...
Wei Wang, Tony Ottosson, Tommy Svensson
CHI
2006
ACM
15 years 3 months ago
Negotiating presence-in-absence: contact, content and context
On the basis of a longitudinal field study of domestic communication, we report some essential constituents of the user experience of awareness of others who are distant in space ...
Steve Howard, Jesper Kjeldskov, Mikael B. Skov, Ka...
CSCW
2006
ACM
15 years 3 months ago
tagging, communities, vocabulary, evolution
A tagging community’s vocabulary of tags forms the basis for social navigation and shared expression. We present a user-centric model of vocabulary evolution in tagging communit...
Shilad Sen, Shyong K. Lam, Al Mamunur Rashid, Dan ...