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VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
15 years 3 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
PRESENCE
2006
197views more  PRESENCE 2006»
14 years 11 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
CVPR
2012
IEEE
13 years 1 months ago
Dense reconstruction on-the-fly
We present a novel system that is capable of generating live dense volumetric reconstructions based on input from a micro aerial vehicle. The distributed reconstruction pipeline i...
Andreas Wendel, Michael Maurer, Gottfried Graber, ...
CHI
2008
ACM
15 years 11 months ago
Increasing the utility of quantitative empirical studies for meta-analysis
Despite the long history and consistent use of quantitative empirical methods to evaluate information visualization techniques and systems, our understanding of interface use rema...
Heidi Lam, Tamara Munzner
CHI
2006
ACM
15 years 11 months ago
A fisheye follow-up: further reflections on focus + context
Information worlds continue to grow, posing daunting challenges for interfaces. This paper tries to increase our understanding of approaches to the problem, building on the Genera...
George W. Furnas