The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
We present the Ka-admin project that addresses the problem of collecting, visualizing and feeding back any grid information, trace or snapshot, compliant to an XML-like model. Rea...
Eye gaze interface has potential as a new HumanComputerInteractionmethod, evidentin the numerouskinds developed so far. However, in order to make sure that such an interface is bo...
This paper describes a texture generation technique that combines orientation and luminance to support the simultaneous display of multiple overlapping scalar fields. Our orientat...
Christopher Weigle, William G. Emigh, Geniva Liu, ...