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AFRIGRAPH
2006
ACM
15 years 5 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
98
Voted
HPDC
2010
IEEE
15 years 5 days ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
PDP
2002
IEEE
15 years 4 months ago
Scalable Monitoring and Configuration Tools for Grids and Clusters
We present the Ka-admin project that addresses the problem of collecting, visualizing and feeding back any grid information, trace or snapshot, compliant to an XML-like model. Rea...
Philippe Augerat, Cyrill Martin, Benhur Stein
APCHI
1998
IEEE
15 years 3 months ago
Features of Eye Gaze Interface for Selection Tasks
Eye gaze interface has potential as a new HumanComputerInteractionmethod, evidentin the numerouskinds developed so far. However, in order to make sure that such an interface is bo...
Takehiko Ohno
GRAPHICSINTERFACE
2000
15 years 13 days ago
Oriented Sliver Textures: A Technique for Local Value Estimation of Multiple Scalar Fields
This paper describes a texture generation technique that combines orientation and luminance to support the simultaneous display of multiple overlapping scalar fields. Our orientat...
Christopher Weigle, William G. Emigh, Geniva Liu, ...