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» Engineering interactive ubiquitous computing systems
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ISMAR
2008
IEEE
15 years 4 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
UIST
2005
ACM
15 years 3 months ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson
MVA
2007
193views Computer Vision» more  MVA 2007»
14 years 11 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
AUGHUMAN
2011
14 years 4 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
CGI
2009
IEEE
15 years 1 months ago
Visual analytics of time dependent 2D point clouds
Two dimensional point data can be considered one of the most basic, yet one of the most ubiquitous data types arising in a wide variety of applications. The basic scatter plot app...
Tatiana von Landesberger, Sebastian Bremm, Peyman ...