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FUNGAMES
2010
14 years 10 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
GCC
2003
Springer
15 years 2 months ago
Distributed Computation for Diffusion Problem in a P2P-Enhanced Computing System
Basic exploration of diffusion equation solvers in distributed computing systems has been a very important issue for computational fluid dynamics (CFD). This paper presents a funda...
Jun Ni, Lili Huang, Tao He, Yongxiang Zhang, Shaow...
CHI
1999
ACM
15 years 1 months ago
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben...
BROADNETS
2007
IEEE
15 years 3 months ago
TCP dynamics over IEEE 802.11E WLANs: Modeling and throughput enhancement
— Today, IEEE 802.11 Wireless LAN (WLAN) has become a prevailing solution for broadband wireless Internet access while Transport Control Protocol (TCP) is the dominant transport ...
Jeonggyun Yu, Sunghyun Choi, Daji Qiao
68
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NOSSDAV
2005
Springer
15 years 3 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine