We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
In this paper, we discuss new experiments on face recognition and authentication based on dimensional surface matching. While most of existing methods use facial intensity images,...
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
Error detection/correction techniques have been advocated for algorithmic self-assembly. Under rectilinear growth, it requires only two additional tiles, generally referred to as ...
Stephen Frechette, Yong-Bin Kim, Fabrizio Lombardi
In this paper we propose the Possibilistic C-Means in Feature Space and the One-Cluster Possibilistic C-Means in Feature Space algorithms which are kernel methods for clustering in...
Maurizio Filippone, Francesco Masulli, Stefano Rov...