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CHI
2011
ACM
14 years 1 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
ICPR
2006
IEEE
15 years 11 months ago
New Experiments on ICP-Based 3D Face Recognition and Authentication
In this paper, we discuss new experiments on face recognition and authentication based on dimensional surface matching. While most of existing methods use facial intensity images,...
Boulbaba Ben Amor, Liming Chen, Mohsen Ardabilian
CODES
2003
IEEE
15 years 3 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
DFT
2008
IEEE
107views VLSI» more  DFT 2008»
15 years 4 months ago
Checkpointing of Rectilinear Growth in DNA Self-Assembly
Error detection/correction techniques have been advocated for algorithmic self-assembly. Under rectilinear growth, it requires only two additional tiles, generally referred to as ...
Stephen Frechette, Yong-Bin Kim, Fabrizio Lombardi
WILF
2007
Springer
98views Fuzzy Logic» more  WILF 2007»
15 years 3 months ago
Possibilistic Clustering in Feature Space
In this paper we propose the Possibilistic C-Means in Feature Space and the One-Cluster Possibilistic C-Means in Feature Space algorithms which are kernel methods for clustering in...
Maurizio Filippone, Francesco Masulli, Stefano Rov...