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NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
DSRT
2005
IEEE
15 years 3 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen
SEMWEB
2005
Springer
15 years 3 months ago
PR-OWL: A Bayesian Ontology Language for the Semantic Web
This paper addresses a major weakness of current technologies for the Semantic Web, namely the lack of a principled means to represent and reason about uncertainty. This not only h...
Paulo Cesar G. da Costa, Kathryn B. Laskey, Kennet...
VSTTE
2005
Springer
15 years 3 months ago
Implications of a Data Structure Consistency Checking System
Abstract. We present a framework for verifying that programs correctly preserve important data structure consistency properties. Results from our implemented system indicate that o...
Viktor Kuncak, Patrick Lam, Karen Zee, Martin C. R...
ACMICEC
2004
ACM
106views ECommerce» more  ACMICEC 2004»
15 years 3 months ago
Measuring e-government impact: existing practices and shortcomings
Public administrations of all over the world invest an enormous amount of resources in e-government. How the success of egovernment can be measured is often not clear. E-governmen...
Rob M. Peters, Marijn Janssen, Tom M. van Engers