We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
—With a widespread increase in the number of mobile wireless systems and applications, the need for location aware services has risen at a very high pace in the last few years. M...
This paper introduces DRIVE, a reconfigurable demonstrator that will allow for experimental validation of vehicular networking research, as well as proof of concept and realistic ...
The goal of our work is to help users make more informed choices about what physical activities they undertake. One example is to provide relevant information to help someone choo...
Adrienne H. Andrew, Yaw Anokwa, Karl Koscher, Jona...