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» Environment for Multiprocessor Simulator Development
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CRITIS
2007
14 years 11 months ago
A Malware Detector Placement Game for Intrusion Detection
We propose and investigate a game-theoretic approach to the malware filtering and detector placement problem which arises in network security. Our main objective is to develop opt...
Stephan Schmidt, Tansu Alpcan, Sahin Albayrak, Tam...
VIIP
2001
14 years 11 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
DFMA
2005
IEEE
152views Multimedia» more  DFMA 2005»
15 years 3 months ago
An Agent Based Meta-Model For Urban Mobility Modeling
Mobility study is composed by many research areas which one interests us : urban mobility. Urban movement study aims at looking and designing human displacements in an urban envir...
Nicolas Marilleau
GRID
2004
Springer
15 years 3 months ago
Self-Organizing Agents for Grid Load Balancing
A computational grid is a wide-area computing environment for cross-domain resource sharing and service integration. Resource management and load balancing are key concerns when i...
Junwei Cao
IPPS
2003
IEEE
15 years 3 months ago
Padico: A Component-Based Software Infrastructure for Grid Computing
This paper describes work in progress to develop a component-based software infrastructure, called Padico, for computational grids based on the CORBA Component Model from the OMG....
Alexandre Denis, Christian Pérez, Thierry P...