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ACMACE
2004
ACM
16 years 26 days ago
An intra-stream synchronization algorithm for haptic media in networked virtual environments
This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virt...
Yutaka Ishibashi, Hidehiko Kasugai, Masaki Fujimot...
183
Voted
ITS
2010
Springer
130views Multimedia» more  ITS 2010»
16 years 7 days ago
Coordinate Geometry Learning Environment with Game-Like Properties
Mily’s World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical represen...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
EUROMICRO
1997
IEEE
15 years 11 months ago
HPO: a programming environment for object-oriented metacomputing
Metacomputing is an emergent paradigm that makes possible to distribute applications over a heterogeneous set of computing systems to exploit all available resources. The paper pr...
Antonio Corradi, Letizia Leonardi, Franco Zambonel...
CLEIEJ
2007
192views more  CLEIEJ 2007»
15 years 7 months ago
ALLEGRO: Teaching/Learning Multi-Agent Environment using Instructional Planning and Cases- Based Reasoning (CBR)
This paper presents a description of the environments of individualized learning (Based on the Intelligent Tutoring Systems, ITS), the Computer Supported Collaborative Learning (C...
Rosa M. Viccari, Demetrio A. Ovalle, Jovani A. Jim...
ICCV
2009
IEEE
17 years 12 days ago
Shape-based Recognition of 3D Point Clouds in Urban Environments
This paper investigates the design of a system for recognizing objects in 3D point clouds of urban environments. The system is decomposed into four steps: locating, segmenting, ...
Aleksey Golovinskiy, Vladimir G. Kim, Thomas Funkh...