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PAMI
2008
185views more  PAMI 2008»
14 years 9 months ago
Three-View Multibody Structure from Motion
We propose a geometric approach to 3D motion segmentation from point correspondences in three perspective views. We demonstrate that after applying a polynomial embedding to the po...
René Vidal, Richard Hartley
ASPDAC
1998
ACM
81views Hardware» more  ASPDAC 1998»
15 years 2 months ago
A Heuristic Algorithm to Design AND-OR-EXOR Three-Level Networks
—An AND-OR-EXOR network, where the output EXOR gate has only two inputs, is one of the simplest three-level architecture. This network realizes an EXOR of two sum-of-products exp...
Debatosh Debnath, Tsutomu Sasao
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 1 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
ESA
2006
Springer
130views Algorithms» more  ESA 2006»
15 years 1 months ago
Robust, Generic and Efficient Construction of Envelopes of Surfaces in Three-Dimensional Spaces
Lower envelopes are fundamental structures in computational geometry, which have many applications, such as computing general Voronoi diagrams and performing hidden surface removal...
Michal Meyerovitch
COCOON
2010
Springer
15 years 1 months ago
A Three-String Approach to the Closest String Problem
Given a set of n strings of length L and a radius d, the closest string problem (CSP for short) asks for a string tsol that is within a Hamming distance of d to each of the given ...
Zhi-Zhong Chen, Bin Ma, Lusheng Wang