The paper consists of two major parts. In the first part, we re-examine relative -approximations, previously studied in [12, 13, 18, 25], and their relation to certain geometric p...
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
In this paper two methods for human face recognition and the influence of location mistakes are shown. First one, Principal Components Analysis (PCA), has been one of the most appl...
Depending on the physical structuring of large distributed safety-critical real-time systems, one can distinguish federated and integrated system architectures. This paper investi...
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...