A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
We present an evaluation methodology and data for large scale video-based 3D reconstruction. We evaluate the effects of several parameters and draw conclusions that can be useful ...
Paul Merrell, Philippos Mordohai, Jan-Michael Frah...
We construct a class of envelope surfaces in Rd , more precisely envelopes of balls. An envelope surface is a closed C1 (tangent continuous) manifold wrapping tightly around the u...
Thin plate spline (TPS) transformations have been applied to non-rigid shape matching with impressive results. However, existing methods often use a sparse set of point correspond...