This paper presents an analysis of how and why a new generation of virtual reality peripherals affect virtual reality in general, and its uses for education in particular. We descr...
: We report about ongoing research in a virtual reality environment where visitors can interact with agents that help them to obtain information, to peform certain transactions and...
The paper deals with the role of ontologies in e-learning. We report our research on the application of ontologies in intelligent platforms for self-learning and computer-mediated ...
This paper presents an innovative approach to personalize on-line content to the needs of individual learners. We use a regular educational environment, the BlackboardTM Learning ...
Guillermo Power, Hugh C. Davis, Alexandra I. Crist...
The evolution of the Information and Communication Technology (ICT) and the rapid growth of the Internet have impelled the pervasive diffusion of e-Learning systems. This is a grea...
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporin...