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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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SAC
2009
ACM
15 years 5 months ago
A personalized framework for trust assessment
The number of computational trust models has been increasing rapidly in recent years, yet their applications for automating trust evaluation are still limited. The main obstacle i...
Trung Dong Huynh
AAMAS
1999
Springer
14 years 9 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
90
Voted
ISVC
2005
Springer
15 years 3 months ago
Rendering Optimizations Guided by Head-Pose Estimates and Their Uncertainty
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Javier E. Martínez, Ali Erol, George Bebis,...
HCI
2009
14 years 8 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
15 years 4 months ago
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development proces...
Holger Salzmann, Bernd Froehlich