Mobile robots are increasingly entering the real and complex world of humans in ways that necessitate a high degree of interaction and cooperation between human and robot. Complex ...
Ian Yen-Hung Chen, Bruce A. MacDonald, Burkhard W&...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Abstract— We propose a “display robot” that directly anthropomorphizes objects using body parts that are like those of humans. It is constructed of devices that look like eye...
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Existing perceptual models of audio quality, such as PEAQ, were designed to measure audio codec performance and are not well suited to evaluation of audio source separation algorit...
Brendan Fox, Andrew T. Sabin, Bryan Pardo, Alec Zo...