Sciweavers

1572 search results - page 67 / 315
» Evaluating the Modeling and Use of Emotion in Virtual Humans
Sort
View
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
14 years 9 months ago
Mixed reality simulation for mobile robots
Mobile robots are increasingly entering the real and complex world of humans in ways that necessitate a high degree of interaction and cooperation between human and robot. Complex ...
Ian Yen-Hung Chen, Bruce A. MacDonald, Burkhard W&...
ACSC
2006
IEEE
15 years 6 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ROMAN
2007
IEEE
116views Robotics» more  ROMAN 2007»
15 years 6 months ago
"Display Robot" - Interaction between Humans and Anthropomorphized Objects
Abstract— We propose a “display robot” that directly anthropomorphizes objects using body parts that are like those of humans. It is constructed of devices that look like eye...
Hirotaka Osawa, Jun Mukai, Michita Imai
ACMACE
2006
ACM
15 years 5 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
ICA
2007
Springer
15 years 6 months ago
Modeling Perceptual Similarity of Audio Signals for Blind Source Separation Evaluation
Existing perceptual models of audio quality, such as PEAQ, were designed to measure audio codec performance and are not well suited to evaluation of audio source separation algorit...
Brendan Fox, Andrew T. Sabin, Bryan Pardo, Alec Zo...