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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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CW
2008
IEEE
15 years 6 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
AAAI
2006
15 years 1 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
CHI
2000
ACM
15 years 4 months ago
The cubic mouse: a new device for three-dimensional input
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cubeshaped box with ...
Bernd Fröhlich, John Plate
ICWSM
2010
15 years 1 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher
AIIA
2007
Springer
15 years 6 months ago
A 3D Virtual Model of the Knee Driven by EMG Signals
A 3D virtual model of the human lower extremity has been developed for the purpose of examining how the neuromuscular system controls the muscles and generates the desired movement...
Massimo Sartori, Gaetano Chemello, Enrico Pagello