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» Evaluating user experiences in games
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AIPS
2004
14 years 11 months ago
Distributed Feedback Control for Decision Making on Supply Chains
Decision makers on supply chains face an uncertain, dynamic, and strategic multiagent environment. We report on Deep Maize, an agent we designed to participate in the 2003 Trading...
Christopher Kiekintveld, Michael P. Wellman, Satin...
CSCW
2012
ACM
13 years 5 months ago
Transforming solitary exercises into social exergames
This paper discusses an approach for transforming solitary exercises into social exergames. We frame our discussion by highlighting the relation between the original exercises and...
Taiwoo Park, Chungkuk Yoo, Sungwon Peter Choe, Byu...
HUC
1999
Springer
15 years 2 months ago
An Evaluation of WebTwig - A Site Outliner for Handheld Web Access
Interaction problems occur when small-screen devices (PDAs, Palmtops etc) are used to access Web pages designed for conventional, largescreen displays. To overcome some of these pr...
Matt Jones, George Buchanan, Norliza Mohd-Nasir
CHI
2006
ACM
15 years 10 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
INTETAIN
2009
Springer
15 years 4 months ago
Navigating a Maze with Balance Board and Wiimote
Abstract. Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users ...
Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet...