Sciweavers

1700 search results - page 10 / 340
» Evaluating user experiences in games
Sort
View
NETGAMES
2003
ACM
15 years 2 months ago
On the geographic distribution of on-line game servers and players
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
Wu-chang Feng, Wu-chi Feng
NETGAMES
2003
ACM
15 years 2 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
MMS
2010
14 years 8 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
IWEC
2008
14 years 11 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
PDC
2004
ACM
15 years 3 months ago
Experience clip: method for user participation and evaluation of mobile concepts
This paper describes experiences from using a field testing technique for collecting user experience information for evaluating mobile applications used in everyday life. Our tech...
Minna Isomursu, Kari Kuutti, Soili Väinä...