The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
An operating system’s readahead and buffer-cache behaviors can significantly impact application performance; most often these better performance, but occasionally they worsen it...
This work challenges the conventional art experience. It brings together the fields of art, science, and software integration. The goal was to create a new kind of painting based ...
In this paper we describe our TRECVID 2007 experiments. The MediaMill team participated in two tasks: concept detection and search. For concept detection we extract regionbased im...
Cees G. M. Snoek, I. Everts, Jan van Gemert, Jan-M...