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» Evaluating user experiences in games
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TEI
2009
ACM
166views Hardware» more  TEI 2009»
15 years 2 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
BIOWIRE
2007
Springer
15 years 4 months ago
Coalition Games and Resource Allocation in Ad-Hoc Networks
In this paper we explore some of the connections between cooperative game theory and the utility maximization framework for routing and flow control in networks. Central to both a...
Richard J. Gibbens, Peter B. Key
AIIDE
2009
14 years 11 months ago
Evaluating the Authorial Leverage of Drama Management
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so that it satisfies the author's expressive g...
Sherol Chen, Mark J. Nelson, Michael Mateas
SOUPS
2010
ACM
15 years 1 months ago
Do windows users follow the principle of least privilege?: investigating user account control practices
The principle of least privilege requires that users and their programs be granted the most restrictive set of privileges possible to perform required tasks in order to limit the ...
Sara Motiee, Kirstie Hawkey, Konstantin Beznosov
USENIX
2008
15 years 3 days ago
Experiences with Client-based Speculative Remote Display
We propose an approach to remote display systems in which the client predicts the screen update events that the server will send and applies them to the screen immediately, thus e...
John R. Lange, Peter A. Dinda, Samuel Rossoff