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» Evaluating user experiences in games
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ML
2006
ACM
14 years 9 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
ACL
2000
14 years 11 months ago
An Empirical Study of the Influence of Argument Conciseness on Argument Effectiveness
We have developed a system that generates evaluative arguments that are tailored to the user, properly arranged and concise. We have also developed an evaluation framework in whic...
Giuseppe Carenini, Johanna D. Moore
TVCG
2008
123views more  TVCG 2008»
14 years 9 months ago
Using Visual Design Experts in Critique-Based Evaluation of 2D Vector Visualization Methods
Abstract-- We describe an experiment in which art and illustration experts evaluated six 2D vector visualization methods. We found that these expert critiques mirrored previously r...
Daniel Acevedo Feliz, Cullen D. Jackson, Fritz Dru...
ACMACE
2006
ACM
15 years 3 months ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...
AI
2003
Springer
15 years 3 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...