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FLAIRS
2004
15 years 1 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
CORR
2006
Springer
135views Education» more  CORR 2006»
14 years 11 months ago
Constraint Functional Logic Programming over Finite Domains
In this paper, we present our proposal to Constraint Functional Logic Programming over Finite Domains (CFLP(FD) ) with a lazy functional logic programming language which seamlessl...
Antonio J. Fernández, Maria Teresa Hortal&a...
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
14 years 10 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
ICCV
2009
IEEE
14 years 9 months ago
SCRAMSAC: Improving RANSAC's efficiency with a spatial consistency filter
Geometric verification with RANSAC has become a crucial step for many local feature based matching applications. Therefore, the details of its implementation are directly relevant...
Torsten Sattler, Bastian Leibe, Leif Kobbelt
CIKM
2004
Springer
15 years 5 months ago
Processing content-oriented XPath queries
Document-centric XML collections contain text-rich documents, marked up with XML tags that add lightweight semantics to the text. Querying such collections calls for a hybrid quer...
Börkur Sigurbjörnsson, Jaap Kamps, Maart...