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CIG
2005
IEEE
15 years 3 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
CHI
2006
ACM
15 years 10 months ago
Error correction of voicemail transcripts in SCANMail
Despite its widespread use, voicemail presents numerous usability challenges: People must listen to messages in their entirety, they cannot search by keywords, and audio files do ...
Moira Burke, Brian Amento, Philip L. Isenhour
WMTE
2005
IEEE
15 years 3 months ago
Supporting Classroom Activities with the BSUL Environment
In this paper we present our ongoing research about the integration of ubiquitous computing systems into classroom settings, in order to give basic support for some classroom and ...
Nobuji A. Saito, Hiroaki Ogata, Rosa G. J. Paredes...
TSMC
2002
100views more  TSMC 2002»
14 years 9 months ago
A LP-RR principle-based admission control for a mobile network
Abstract--In mobile networks, the traffic fluctuation is unpredictable due to mobility and varying resource requirement of multimedia applications. Hence, it is essential to mainta...
B. P. Vijay Kumar, P. Venkataram
CHI
2004
ACM
15 years 10 months ago
Ambient agoras: InfoRiver, SIAM, Hello.Wall
This demonstration reports results from the EU-funded project Ambient Agoras, investigating future applications of ubiquitous and ambient computing in workspaces. Instead of prese...
Thorsten Prante, Richard Stenzel, Carsten Röc...