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ADAEUROPE
2000
Springer
15 years 6 months ago
On Persistent and Reliable Streaming in Ada
Saving internal program data for further use is one of the most useful ideas in programming. Developing general features to provide such data saving/ restoring is a very active res...
Jörg Kienzle, Alexander B. Romanovsky
SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
15 years 1 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
AAAI
2010
15 years 3 months ago
Facilitating the Evaluation of Automated Negotiators using Peer Designed Agents
Computer agents are increasingly deployed in settings in which they make decisions with people, such as electronic commerce, collaborative interfaces, and cognitive assistants. Ho...
Raz Lin, Sarit Kraus, Yinon Oshrat, Ya'akov (Kobi)...
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
15 years 12 days ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
SIGCSE
2009
ACM
151views Education» more  SIGCSE 2009»
16 years 2 months ago
A CS unplugged design pattern
"Computer Science (CS) Unplugged"is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use o...
Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, ...