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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
15 years 7 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
PDPTA
1996
15 years 3 months ago
Evaluation of Dynamic Data Distributions on NUMA Shared Memory Multiprocessors
Dynamic data distributions offer a number of performance benefits, but require more sophisticated compiler support and incur run-time overhead. We investigate attainable benefits ...
Tarek S. Abdelrahman, Kenneth L. Ma
PERVASIVE
2007
Springer
15 years 8 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere
EICS
2009
ACM
15 years 6 months ago
Initial evaluation of a bare-hand interaction technique for large displays using a webcam
dTouch is a novel 3D pointing system that allows interaction with large displays from the use of a single webcam. An initial evaluation demonstrating the feasibility of our pointi...
Kelvin Cheng, Masahiro Takatsuka
CHI
2006
ACM
16 years 2 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang