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» Evaluation of object-oriented design patterns in game develo...
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97
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ITICSE
2000
ACM
15 years 1 months ago
Distance tutorials in a systems design course
An experiment with distance technology in a secondyear Object-Oriented Systems Design course is described. Video and computer conferencing were used in tutorial sessions where a t...
Joakim von Wright
71
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DIGRA
2003
Springer
15 years 2 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
ESEM
2007
ACM
15 years 1 months ago
How Software Designs Decay: A Pilot Study of Pattern Evolution
A common belief is that software designs decay as systems evolve. This research examines the extent to which software designs actually decay by studying the aging of design patter...
Clemente Izurieta, James M. Bieman
CHI
2008
ACM
15 years 10 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
WCRE
2002
IEEE
15 years 2 months ago
A Methodology for Developing Transformations Using the Maintainability Soft-Goal Graph
Over the past few years, we are experiencing a surge of evolution problems related to legacy object-oriented systems. Object orientation provides means for systems to be well-desi...
Ladan Tahvildari, Kostas Kontogiannis